
- MAME UNABLE TO LOAD WINPCAP WINDOWS 10 FULL
- MAME UNABLE TO LOAD WINPCAP WINDOWS 10 REGISTRATION
- MAME UNABLE TO LOAD WINPCAP WINDOWS 10 CODE
- MAME UNABLE TO LOAD WINPCAP WINDOWS 10 PLUS
MAME UNABLE TO LOAD WINPCAP WINDOWS 10 REGISTRATION
M6800 CPU: Reinstated registration of SR for debug expressions (cpu\m68000\m68kcpu.cpp) Simplified set opcode, removed some needless use of set_global_register to get some speed back.
MAME UNABLE TO LOAD WINPCAP WINDOWS 10 CODE
Template register-register mov and correct trap behaviour privilege trap should prevent user state code from writing high global registers also change DEBUG_PRINTF to standard logmacro.h stuff. sum Rd,C,const was incorrectly using the whole SR rather than just the carry value sums with local register as destination was not burning cycles negs doesn't need explicit guard against trapping when source is SR as carry flag alone can never cause an overflow. Added template check, index move, mask and sum handlers. Templated all opcodes to reduce code duplication and fixed a few oversights. Reworked all opcodes, now considerably faster.
MAME UNABLE TO LOAD WINPCAP WINDOWS 10 FULL
Removed unnecessary full reinit of regs_decode struct (cpu\e132xs\e132xs.cpp) Some optimization (cpu\e132xs\e132xs.cpp), Elfin (dgPIX Entertainment Inc. CDP1802 CPU: Added WAIT/CLEAR input lines Flesh out ARM946ES, added movable DTCM and ITCM support. (MESS) Nintendo DS ARM9 BIOS gets to the first checkpoint. Added support for high vector option, fixed v5 BLX to save the return address in R14. Handle DP-commands ROR case where Rs=32/64, removed few outdated comments. LDR/LDRM switch to Thumb mode on ARMv5T (cpu\arm7\arm7ops.cpp). Fixed (?) BLX (LO) thumb opcode in ARM7/9 core, was storing a return address that skipped the following opcode. Derived IGS036 type in ARM7/9 core, because it seems like MMU could be different and there are probably other internal devices. Requires -msse4.2 or -mpopcnt to use CPU feature on x86 and -mpopcntb to use CPU feature on POWER (cpu\arm7\arm7ops.cpp and osd\eminline.h). Added 32- and 64-bit population count utilities. Added rudimentary instruction prefetch buffer. Make cputype an enum, change flags and stuff to constexpr. Moved single-use opcodes to execute function. Moved opcode macros to main file, will convert these to functions. Code readability (just whitespace/comments cleanup here).

102, 101, 101TW), Taikyoku Base Ball, Thunder Dragon 3 (bootleg of Thunder Dragon 2) and Troopy (bootleg of Mr.

New clones: '99: The Last War (bootleg), The 26th Z (Japan, location test), Action Fighter (FD1089A 317-unknown), Action Fighter (FD1089A 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-unknown, set 1), Action Fighter (System 16B, FD1089A 317-unknown, set 2), Action Fighter (System 16B, unprotected, analog controls), Action Fighter (unprotected), Action Fighter (unprotected, analog controls), Battlecry (Prototype), Battlecry (Version C), Bucky O'Hare (ver AA), Gran Trak 10/Trak 10/Formula K (older), Grudge Match (v00.90, Italy, location test?), Gunbird 2 (set 2), Head On N, Landing High Japan (Ver 2.02 O), Martial Masters (ver. New Non-Working games: Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) and Mushiking The King Of Beetles - Mushiking IV / V / VI (World) New Working games: Flower, Ping-Pong King and Time Attacker
MAME UNABLE TO LOAD WINPCAP WINDOWS 10 PLUS
New games: Akai Katana (2010/ 8/13 MASTER VER.), The Big Joke (Version 0.00), Pac-Eight and Player's Edge Plus (PS0239) Jackpot Jewels Slots
